THE WITCHER 2 ASSASSINS OF KINGS
ENHANCED EDITION + DLC
(ALL WITCHER'S SILVER SWORD ULTIMATE, ULTRA RESISTANCE, ULTRA CRITICAL EFFECTS, UNLIMITED INVENTORY, ULTRA VITALITY, 3 ENHANCEMENT SLOTS ARMOR)
Harga : Rp 50.000/DVD (untuk Surabaya), di luar Surabaya dikenakan beaya pengiriman
Minat hubungi: 085256040001, 031-79650533
Game ini hanya diperuntukkan bagi usia di atas 18 tahun, sebab dalam game ini bukan hanya menampilkan aneka macam bentuk kekerasan, namun juga menampilkan romantika dan mengandung unsur seksualitas(semi pornografi).
The Witcher 2 Assassins of Kings Enhanced Edition merupakan PC Game dengan jenis RPG yang bukan hanya menampilkan seorang hero yang berani menghadapi aneka monster yang menyerang suatu lokasi bahkan menyebabkan kondisional tertentu, melainkan juga memberikan banyak manfaat bagi pemain, sebab di dalam game ini pemain dihadapkan dengan aneka macam konflik di tengah masyarakat termasuk masalah romantika sampai masalah politik. Dalam game ini juga pemain ditantang untuk menentukan karakternya sendiri yang dapat mengubah situasi, yang seharusnya berteman dapat dijadikannya lawan, sedangkan lawan dapat berubah menjadi teman, yang baik dapat berubah menjadi jahat, yang jahat dapat menjadi baik. Selain itu diri pemain juga ditantang untuk menentukan politik yang diikutinya, di sinilah diri pemain diajak untuk menentukan sikap dalam berpolitik yang mana yang dianggapnya benar.
Dalam melaksanakan tugasnya tak luput dari aneka senjata yang digunakan dalam menghadapi monster dan lawan politiknya yang dijadikan musuh-musuhnya. Rata-rata kemampuan senjata yang ditemukan oleh pemain memiliki kemampuan damage rendah, sedangkan musuh memiliki kemampuan di atas rata-rata.
Dengan adanya ketidak-seimbangan senjata dan kemampuan yang dimiliki antara pemain dan lawan, maka kami sajikan beberapa trik antara lain:
- Untuk membuat senjata berupa ALL WITCHER SILVER SWORD ULTIMATE termasuk BLOOD STONE SWORD dengan tingkat damage sangat tinggi.
- Peningkatan Vitality, Resistance, dan Criticsm seolah-olah menjadikan pemain menjadi GODMODE atau tak dapat dilukai. Dengan kata lain, pemainnya tetap saja dapat tewas dalam pertempuran baik dengan lawan maupun monster apabila teknik pertarungan tidak dikuasai dengan baik.
- Dengan UNLIMITED INVENTORY, tidak perlu lagi kuatir dapat membawa apapun yang ditemukan selama campaign.
- Dengan penambahan 3 enhancement slot, akan makin meningkatkan pertahanan diri dan menambah tingkat damage sebuah weapon.
Tampilan Unlimited Inventory dan Silver Sword Ultimate Damage
Tampilan tambahan 3 slot enhancement armor
Tampilan Vitality, Resistance. Critical Effect dan Bonus
Adapun spesifikasi yang diperlukan dan telah diujicobakan untuk memainkannya game ini sebagai berikut:
Minimal:
1. OS : Windows XP SP 3, Vista, Windows 7 dan Windows 8
2. RAM : 1 Gbyte
3. Processor : Intel Dual Core 3.0 Ghz
4. Graphic Card : - Nvidia Geforce 8.800 ke atas atau ATIRadeon 5.500 ke atas
- VRAM 1 Gbyte
- OpenGL
5. Hard disk : 20 Gbyte (untuk instalasi game)
Disarankan:
1. OS : Windows XP SP 3, Vista, Windows 7 dan Windows 8
2. RAM : 2 Gbyte
3. Processor : Intel Dual Core 3.0 Ghz, AMD
4. Graphic Card : - Nvidia Geforce 8.800 ke atas atau ATIRadeon 5.500 ke atas
- VRAM 1Gbyte
- OpenGL
5. Hard disk : 20 Gbyte (untuk instalasi game)
Berikut salah satu trik penulisan skrip untuk membuat penambahan 3 enhanced slot untuk armor:
1. Buka notepad
2. Ketik skrip berikut di dalam notepad tersebut
<?xml version="1.0" encoding="UTF-16"?>
<definitions>
<abilities>
</abilities>
<items>
<item name="hair_leather_armour_01" category="hair" enhancement_slots="0" equip_template="hair_leather_armour_01" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="default_geralt_hair" category="hair" enhancement_slots="0" equip_template="default_geralt_hair" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="dlc_geralt_hair_01" category="hair" enhancement_slots="0" equip_template="geralt_hair_02" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="dlc_geralt_hair_02" category="hair" enhancement_slots="0" equip_template="geralt_hair_03" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="dlc_geralt_hair_03" category="hair" enhancement_slots="0" equip_template="geralt_hair_04" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="dlc_geralt_hair_04" category="hair" enhancement_slots="0" equip_template="geralt_hair_05" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="dlc_geralt_hair_05" category="hair" enhancement_slots="0" equip_template="geralt_hair_06" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="geralt_tatoo" category="tatoo" enhancement_slots="0" equip_template="geralt_tatoo" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="tortured_geralt_gloves" category="gloves" enhancement_slots="0" equip_template="00_tortured_hands" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
# Definicje kurtek
<item name="default_geralt_body" category="armor" enhancement_slots="0" equip_template="00_naked_body" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<bound_items>
<item>belt_0</item>
</bound_items>
<base_abilities>
</base_abilities>
</item>
<item name="tortured_geralt_body" category="armor" enhancement_slots="0" equip_template="00_tortured_body" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="hanged_geralt_body" category="armor" enhancement_slots="0" equip_template="00_hanged_body" attachment_type="skinning" ability_mode="OnMount">
<tags>NoDrop,NoShow</tags>
<base_abilities>
</base_abilities>
</item>
<item name="Plain Shirt" category="armor" enhancement_slots="0" equip_template="01_plain_shirt" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,Dismantle</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Plain Shirt _Stats</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
</ingredients_list>
</item>
#################################################################################################################
# PROLOG
<item name="ImportedRavenArmor" category="armor" stackable = "false" enhancement_slots="6" equip_template="35_ravens_w1_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>ImportedRavenArmor _Stats</a>
<a>Weight_20</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
<item name="Light Leather Jacket" category="armor" stackable = "false" enhancement_slots="6" equip_template="14_light_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,Dismantle</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Light Leather Jacket _Stats</a>
<a>Weight_16</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
<item name="Quilted Leather" category="armor" stackable = "false" enhancement_slots="6" equip_template="02_quilted_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Quilted Leather _Stats</a>
<a>Weight_17</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Iron ore</ingredient>
</ingredients_list>
</item>
######################################################################################################################
#AKT 1
#Q1
<item name="Leather Jacket" category="armor" stackable = "false" enhancement_slots="6" equip_template="03_leather_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,Dismantle</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Leather Jacket _Stats</a>
<a>Weight_16</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q1
<item name="Studded Leather Jacket" category="armor" stackable = "false" enhancement_slots="6" equip_template="04_studded_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Studded Leather Jacket _Stats</a>
<a>Weight_16</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q2
<item name="Temerian Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="03_leather_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Temerian Armor _Stats</a>
<a>Weight_16</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q2
<item name="Heavy Leather Jacket" category="armor" stackable = "false" enhancement_slots="6" equip_template="05_heavy_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,Dismantle</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Heavy Leather Jacket _Stats</a>
<a>Weight_16</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q3
<item name="Hardened Leather Jacket" category="armor" stackable = "false" enhancement_slots="6" equip_template="06_hardened_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,Dismantle</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Hardened Leather Jacket _Stats</a>
<a>Weight_16</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q4
<item name="Elven Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="07_elven_jacket" attachment_type="ragdoll" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>Elven Armor _Stats</a>
<a>Weight_12</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q4
<item name="Astrogarus Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="11_astrogarus_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare,Dismantle</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>Astrogarus Armor _Stats</a>
<a>Weight_18</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Endriag skin</ingredient>
<ingredient quantity="2">Nekker claws</ingredient>
<ingredient quantity="1">Harphy feathers</ingredient>
</ingredients_list>
</item>
#Q5
<item name="Light Chainmail Shirt" category="armor" stackable = "false" enhancement_slots="6" equip_template="06_hardened_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Light Chainmail Shirt _Stats</a>
<a>Weight_18</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q6
<item name="Shiadhal Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="10_shiadhal_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare,Dismantle</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>Shiadhal Armor _Stats</a>
<a>Weight_19</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q9
<item name="Unique Jacket 1" category="armor" stackable = "false" enhancement_slots="6" equip_template="10_shiadhal_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare,Dismantle</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>Shiadhal Armor _Stats</a>
<a>Weight_19</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
##########################################################################################################################################
# AKT 1 - Crafted
#Q3
<item name="Quality Leather Jacket" category="armor" stackable = "false" enhancement_slots="6" equip_template="12_quality_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Quality Leather Jacket _Stats</a>
<a>Weight_18</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q3
<item name="Light Leather Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="14_light_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Light Leather Armor _Stats</a>
<a>Weight_17</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q5
<item name="Heavy Elven Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="15_elven_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>Heavy Elven Armor _Stats</a>
<a>Weight_20</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q7
<item name="Ravens Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="16_ravens_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>Ravens Armor _Stats</a>
<a>Weight_20</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q8
<item name="Tentadrake Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="18_quilted_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Tentadrake Armor _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
##########################################################################################################################################
# AKT 2
#Q1
<item name="Quilted Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="18_quilted_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,Dismantle</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Quilted Armor _Stats</a>
<a>Weight_20</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="2">Iron ore</ingredient>
<ingredient quantity="1">Quality cloth</ingredient>
</ingredients_list>
</item>
#Q3
<item name="Aedirnian Leather Jacket" category="armor" stackable = "false" enhancement_slots="6" equip_template="09_aedirnian_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Aedirnian Leather Jacket _Stats</a>
<a>Weight_18</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q2
<item name="Kaedwenian Leather Jacket" category="armor" stackable = "false" enhancement_slots="6" equip_template="08_kaedwenian_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Kaedwenian Leather Jacket _Stats</a>
<a>Weight_18</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
# Q3
<item name="Kaedwenian Leather Armor" stackable = "false" category="armor" enhancement_slots="6" equip_template="23_kaedwenian_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_4</item>
</bound_items>
<base_abilities>
<a>Kaedwenian Leather Armor _Stats</a>
<a>Weight_19</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="2">Iron ore</ingredient>
<ingredient quantity="1">Hardened leather</ingredient>
</ingredients_list>
</item>
#Q4
<item name="Thyssen Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="19_thyssen_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Thyssen Armor _Stats</a>
<a>Weight_21</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Quality cloth</ingredient>
<ingredient quantity="1">Air essence</ingredient>
</ingredients_list>
</item>
#Q6
<item name="Ban Ard Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="22_zirael_armor" attachment_type="ragdoll" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeMagic,Dismantle</tags>
<bound_items>
<item>belt_4</item>
</bound_items>
<base_abilities>
<a>Ban Ard Armor _Stats</a>
<a>Weight_20</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
<ingredient quantity="3">Harphy claws</ingredient>
</ingredients_list>
</item>
#Q6
<item name="Seltkirk's Chainmail" category="armor" stackable = "false" enhancement_slots="6" equip_template="29_seltkirk_armor" attachment_type="ragdoll" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,SortTypeQuest,Armor,TypeMagic,Dismantle,Quest</tags>
<bound_items>
<item>belt_4</item>
</bound_items>
<base_abilities>
<a>Seltkirk Chainmail _Stats</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
<ingredient quantity="3">Harphy claws</ingredient>
</ingredients_list>
</item>
#Q7
<item name="Armor of Loc Muinne" category="armor" stackable = "false" enhancement_slots="6" equip_template="20_vergen_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic,Dismantle</tags>
<bound_items>
<item>belt_2</item>
</bound_items>
<base_abilities>
<a>Armor of Loc Muinne _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="2">Iron ore</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q7
<item name="Dragonscale Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="21_dragonscale_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Dragonscale Armor _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
#Q8
<item name="Zireael Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="22_zirael_armor" attachment_type="ragdoll" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic,Dismantle</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Zireael Armor _Stats</a>
<a>Weight_21</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Red meteorite ore</ingredient>
</ingredients_list>
</item>
#Q9
<item name="Unique Jacket 2" category="armor" stackable = "false" enhancement_slots="6" equip_template="10_shiadhal_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare,Dismantle</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>Shiadhal Armor _Stats</a>
<a>Weight_19</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
##########################################################################################################################################
# Akt 2 - Crafted
#Q9
<item name="Draug Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="24_draug_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_4</item>
</bound_items>
<base_abilities>
<a>Draug Armor _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
##########################################################################################################################################
# Akt 3
#Q4
<item name="Dearg Ruadhri" category="armor" stackable = "false" enhancement_slots="6" equip_template="25_drearg_armor" attachment_type="ragdoll" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare,Dismantle</tags>
<bound_items>
<item>belt_4</item>
</bound_items>
<base_abilities>
<a>Dearg Ruadhri _Stats</a>
<a>Weight_20</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Water essence</ingredient>
</ingredients_list>
</item>
#Q7
<item name="Armor of Tir" category="armor" stackable = "false" enhancement_slots="6" equip_template="26_tir_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare,Dismantle</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Armor of Tir _Stats</a>
<a>Weight_21</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q8
<item name="Cahir Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="13_cathir_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare,Dismantle</tags>
<bound_items>
<item>belt_1</item>
</bound_items>
<base_abilities>
<a>Cahir Armor _Stats</a>
<a>Weight_20</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Iron ore</ingredient>
<ingredient quantity="1">Blue meteorite ore</ingredient>
</ingredients_list>
</item>
##########################################################################################################################################
# Akt 3 - Crafted
#Q6
<item name="Armor of Ys" category="armor" stackable = "false" enhancement_slots="6" equip_template="28_ys_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Armor of Ys _Stats</a>
<a>Weight_21</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q10
<item name="Ysgith Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="27_ysgith_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,SortTypeIngridient,CraftingIngridient,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Ysgith Armor _Stats</a>
<a>Weight_20</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q10
<item name="Vran Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="31_vran_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Vran Armor _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q11
<item name="Armor of Craag Ros" category="armor" stackable = "false" enhancement_slots="6" equip_template="31_vran_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Armor of Craag Ros _Stats</a>
<a>Weight_25</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q12
<item name="Vestement of Devoted One" category="armor" stackable = "false" enhancement_slots="6" equip_template="31_vran_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Vestement of Devoted One _Stats</a>
<a>Weight_23</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q13
<item name="Shroud of Baelor" category="armor" stackable = "false" enhancement_slots="6" equip_template="31_vran_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Shroud of Baelor _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q14
<item name="Wild Hunt Hauberk" category="armor" stackable = "false" enhancement_slots="6" equip_template="31_vran_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Wild Hunt Hauberk _Stats</a>
<a>Weight_25</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q15 Dark Difficulty Armor A1
<item name="DarkDifficultyArmorA1" category="armor" stackable = "false" enhancement_slots="6" equip_template="34_dark_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic,DarkDiffA1</tags>
<bound_items>
<item>belt_dark_1</item>
</bound_items>
<base_abilities>
<a>DarkDifficultyArmorA1 _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q17
<item name="Armor of Erlenwald" category="armor" stackable = "false" enhancement_slots="6" equip_template="" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Armor of Erlenwald _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q18
<item name="Cregennan Armor" category="armor" stackable = "false" enhancement_slots="6" equip_template="" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Cregennan Armor _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q19
<item name="Armor of Drieschot" category="armor" stackable = "false" enhancement_slots="6" equip_template="" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic</tags>
<bound_items>
<item>belt_5</item>
</bound_items>
<base_abilities>
<a>Armor of Drieschot _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q20 Dark Difficulty Armor A2
<item name="DarkDifficultyArmorA2" category="armor" stackable = "false" enhancement_slots="6" equip_template="33_dark_leather" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic,DarkDiffA2</tags>
<bound_items>
<item>belt_dark_2</item>
</bound_items>
<base_abilities>
<a>DarkDifficultyArmorA2 _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q21 Dark Difficulty Armor A3
<item name="DarkDifficultyArmorA3" category="armor" stackable = "false" enhancement_slots="6" equip_template="32_dark_armor" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeEpic,DarkDiffA3</tags>
<bound_items>
<item>belt_dark_4</item>
</bound_items>
<base_abilities>
<a>DarkDifficultyArmorA3 _Stats</a>
<a>Weight_22</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="2">Leather</ingredient>
<ingredient quantity="4">Quality cloth</ingredient>
<ingredient quantity="4">Studded leather</ingredient>
</ingredients_list>
</item>
#Q9
<item name="Unique Jacket 3" category="armor" stackable = "false" enhancement_slots="6" equip_template="10_shiadhal_jacket" attachment_type="skinning" ability_mode="OnMount">
<tags>Jacket,SortTypeArmor,Armor,TypeRare,Dismantle</tags>
<bound_items>
<item>belt_3</item>
</bound_items>
<base_abilities>
<a>Shiadhal Armor _Stats</a>
<a>Weight_19</a>
</base_abilities>
<ingredients_list crafted_item="">
<ingredient quantity="1">Leather</ingredient>
<ingredient quantity="1">Cloth</ingredient>
</ingredients_list>
</item>
</items>
</definitions>
3. Simpan dengan nama def_item_armor.xml, pastikan sewaktu menyimpan menggunakan SAVE AS dengan type ALL FILES dengan unicode
4. Simpan pada tempat game terinstal, contoh:
E:\Games\The Witcher 2 - Assassins of Kings - Enhanced Edition\CookedPC\items
Apabila folder items tidak terdapat, maka kreasikan dulu folder items tersebut.
Selanjutnya jalankan game dan lihat inventory dengan menekan huruf I
Selamat mencoba dan menikmati.